Midnight · 4 bosses
Windrunner Spire
Windrunner Spire is the most beginner-friendly dungeon in the Midnight rotation. A vertical tower built on the restored Windrunner legacy, with void-corrupted ranger trash and a final boss cleave phase that ranged casters chew through. Our squads time it weekly with margin to spare — great pick for your first Midnight key.
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Squad notes
How our boosters time Windrunner.
The exact tips our squads brief clients on before pull. Useful even if you self-play and just want to follow the route smoothly.
- Tower ascent: pull two-pack, not three — third pack has the dispel-heavy ranger we want isolated
- Mid-boss void mark: dispel within 2s or it explodes the soak group
- Final boss cleave phase: ranged classes spread to 8y, melee tight on the boss heel
- Self-play tip: stay behind boss for the second wave of arrows, defensive at 30%
Pick a level
Windrunner timed runs — every key level.
21 price tiers for Windrunner, from M+2 ($4 starter) to M+20+ push.
M+2
$4
~22 min · 155 IO
M+3
$4
~22 min · 170 IO
M+4
$4
~23 min · 185 IO
M+5
$4
~23 min · 220 IO
M+6
$4
~24 min · 245 IO
M+7
$4
~24 min · 260 IO
M+8
$4
~25 min · 275 IO
M+9
$4
~25 min · 290 IO
M+10
$6
~25 min · 320 IO
M+11
$6.75
~26 min · 335 IO
M+12
$7.50
~27 min · 365 IO
M+13
$8
~28 min · 380 IO
M+14
$12.90
~29 min · 395 IO
M+15
$14.90
~30 min · 410 IO
M+16
$22.90
~31 min · 425 IO
M+17
$29.90
~32 min · 440 IO
M+18
$41.90
~33 min · 455 IO
M+19
$52.90
~34 min · 470 IO
M+20+
$65.90
~36 min · 485 IO
M+21+
$94.90
~36 min · 500 IO
M+22+
$219.90
~36 min · 515 IO