Midnight · 4 bosses
Windrunner Spire
Windrunner Spire is the most beginner-friendly dungeon in the Midnight rotation. A vertical tower built on the restored Windrunner legacy, with void-corrupted ranger trash and a final boss cleave phase that ranged casters chew through. Our squads time it weekly with margin to spare — great pick for your first Midnight key.
Get Windrunner quote in Discord
Squad notes
How our boosters time Windrunner.
The exact tips our squads brief clients on before pull. Useful even if you self-play and just want to follow the route smoothly.
- Tower ascent: pull two-pack, not three — third pack has the dispel-heavy ranger we want isolated
- Mid-boss void mark: dispel within 2s or it explodes the soak group
- Final boss cleave phase: ranged classes spread to 8y, melee tight on the boss heel
- Self-play tip: stay behind boss for the second wave of arrows, defensive at 30%
Pick a level
Windrunner timed runs — every key level.
Eleven price tiers for Windrunner, from M+10 vault-locker to M+20+ push.