Chilling Boosts
Midnight · 4 bosses

Windrunner Spire

Windrunner Spire is the most beginner-friendly dungeon in the Midnight rotation. A vertical tower built on the restored Windrunner legacy, with void-corrupted ranger trash and a final boss cleave phase that ranged casters chew through. Our squads time it weekly with margin to spare — great pick for your first Midnight key.

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Windrunner Spire
Squad notes

How our boosters time Windrunner.

The exact tips our squads brief clients on before pull. Useful even if you self-play and just want to follow the route smoothly.

  • Tower ascent: pull two-pack, not three — third pack has the dispel-heavy ranger we want isolated
  • Mid-boss void mark: dispel within 2s or it explodes the soak group
  • Final boss cleave phase: ranged classes spread to 8y, melee tight on the boss heel
  • Self-play tip: stay behind boss for the second wave of arrows, defensive at 30%
FAQ

Windrunner — common questions.

Difficulty, bosses, route, and timing for Windrunner Spire in Midnight Season 1.

Windrunner Spire is rated easy for the current Midnight Season 1 rotation — one of the more forgiving dungeons in the rotation — a clean timer for most groups. Windrunner Spire is the most beginner-friendly dungeon in the Midnight rotation. A vertical tower built on the restored Windrunner legacy, with void-corrupted ranger trash and a final boss cleave phase that ranged casters chew through. Our squads time it weekly with margin to spare — great pick for your first Midnight key.