Midnight Season 2 Mythic+ rewards
Exactly what every keystone drops in Midnight Season 2 — item level, upgrade track, and crests — plus the rating each milestone needs.
The two numbers worth memorising: gear caps at M+10 — a timed M+10 pays Myth 318 in the vault and Hero 311 from the end-of-dungeon chest, and nothing above it pays more — but crests keep climbing to M+12. That is the change from last season worth acting on: M+12 is the single most rewarding key in the game, and it costs $11.
Loot by keystone level
End-of-run loot drops from the chest at the end of the dungeon. The Great Vault reward unlocks the following week, based on the keys you timed. Crests are the currency that upgrades gear up its track.
| Keystone | End-of-run loot | Great Vault | Crests | Main reason to run it |
|---|---|---|---|---|
| M0 | 292 Champ 1/6 | 298 Champ 3/6 | not published | Baseline gear before keystones |
| +2 | 295 Champ 2/6 | 305 Hero 1/6 | 12 Champ crests | Entry gearing |
| +3 | 295 Champ 2/6 | 305 Hero 1/6 | 14 Champ crests | Entry gearing |
| +4 | 298 Champ 3/6 | 308 Hero 2/6 | 10 Hero crests | Early gearing, first Hero crests |
| +5 | 302 Champ 4/6 | 308 Hero 2/6 | 12 Hero crests | Early gearing, first Hero crests |
| +6 | 305 Hero 1/6 | 311 Hero 3/6 | 14 Hero crests | Hero-track drops and crests |
| +7 | 305 Hero 1/6 | 315 Hero 4/6 | 16 Hero crests | Hero-track drops and crests |
| +8 | 308 Hero 2/6 | 315 Hero 4/6 | 18 Hero crests | Hero-track drops and crests |
| +9 | 308 Hero 2/6 | 315 Hero 4/6 | 10 Myth crests | Myth crests unlock |
| +10 | 311 Hero 3/6 | 318 Myth 1/6 | 12 Myth crests | Vault and end-of-dungeon both max out |
| +11 | 311 Hero 3/6 | 318 Myth 1/6 | 14 Myth crests | Gear capped — run for crests and rating |
| +12 | 311 Hero 3/6 | 318 Myth 1/6 | 16 Myth crests | Gear capped — run for crests and rating |
| +13 and above | 311 Hero 3/6 | 318 Myth 1/6 | not published | Pure rating and leaderboard push |
“Not published” means Blizzard hasn't stated a value — we'd rather show a gap than a guess.
Milestones and rewards
Rating milestones are season-long achievements, not single runs. Every reward below is taken from its in-game achievement.
| Goal | Requirement | Reward |
|---|---|---|
| Keystone Conqueror | 1,500 rating | "the Venomous" title |
| Keystone Master | 2,000 rating | Breath of Blight |
| Keystone Hero | 2,500 rating | Insidious Venomstone (via Sssensational!) |
| Keystone Legend | 3,000 rating | Breath of Ruin |
| Venomous Hero | Top 0.1% of region | "the Venomous Hero" regional title |
Note where the table stops: Keystone Legend (3,000) is the last rung with a confirmed reward. A Keystone Myth tier at 3,400 exists this season, but its rewards have not been confirmed on a primary source, so we list none rather than guess. Pushing past 3,000 is a rating and leaderboard game — which is exactly what the Keystone Myth (3,400) and Venomous Champion (top 1%) packages are bought for.
How to actually spend your week
- Want gear? Run eight M+10s and stop. That maxes all three vault slots at Myth 318. Our Full Vault bundle does the whole set in one block, versus $8 per key individually.
- Want to upgrade the gear you have? Run M+12. It pays the season's best crest rate, and crests — not drops — are what push an item up its track.
- Want the dungeon teleports? Time a +10 in each dungeon. Same key level that maxes your gear, so you get both from one run.
- Want a title? 1,500 earns one, 2,000 and 3,000 earn mounts, and the top 0.1% of your region earns a title nobody else on your realm will have.
Midnight Season 2 rewards, answered
Know the reward. Skip the grind.
Tell a coordinator which milestone you're after and we'll run the shortest path to it — timed-or-free on every key, lowest price with match + beat 5%.
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