Chilling Boosts
Season 2·6 min read·

Every Midnight Season 2 Dungeon Teleport — All 8 Keystone Hero Achievements

CB
By Chilling Boosts Squad
Editorial · 5+ years Mythic+ push experience
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Midnight Season 2 brings eight Mythic+ dungeons, and every one of them has its own teleport attached to its own achievement. The requirement is identical across all eight: time a +10 or higher. No rating gate, no dungeon-specific extra condition — just the key, inside the timer.

Season 2 opens on August 18, so none of these are earnable yet. This is the full list, with the Wowhead achievement ID for each so you can check any of them at source rather than taking our word for it.

All eight Season 2 teleports

DungeonAchievementRequirement
Altar of FangsKeystone Hero: Altar of FangsTime a +10 or higher
Murder RowKeystone Hero: Murder RowTime a +10 or higher
Den of NalorakkKeystone Hero: Den of NalorakkTime a +10 or higher
The Blinding ValeKeystone Hero: The Blinding ValeTime a +10 or higher
Voidscar ArenaKeystone Hero: Voidscar ArenaTime a +10 or higher
Ruby Life PoolsKeystone Hero: Ruby Life Pools (Midnight Season 2)Time a +10 or higher
Kings' RestKeystone Hero: Kings' RestTime a +10 or higher
Temple of SethralissKeystone Hero: Temple of SethralissTime a +10 or higher

One run clears the whole list

Because every teleport wants the same thing — one timed +10 in that dungeon — the eight of them are a single, well-defined block of work rather than eight separate goals. Eight timed +10s, one per dungeon, and the set is complete.

That is also exactly what our Full Vault (8× M+10) package runs, which is a coincidence of design rather than marketing: +10 is the level Blizzard hung the teleports on, and it is the level a full weekly clear already targets. If you buy the vault run, the teleports come with it.

The one thing worth being clear about: teleports are per character, not account-wide. The character that times the key is the character that keeps the portal.

Two of these have probably never been available before

Blizzard adds a season suffix to a Keystone Hero achievement when the dungeon has granted that teleport in an earlier season. In this rotation only Ruby Life Pools carries one — its achievement reads "Keystone Hero: Ruby Life Pools (Midnight Season 2)" — because it already gave out a teleport back in Dragonflight. The other seven achievement names are unqualified.

Two of those seven stand out: Kings' Rest and Temple of Sethraliss are Battle for Azeroth dungeons, and they last appeared in Mythic+ before per-dungeon teleports were a thing. Read together with their unqualified achievement names, that points to both teleports being genuinely new — a first-time unlock rather than a returning one.

Worth saying plainly: that last part is a reasonable read of the achievement naming, not something Blizzard has stated. The part we can point at is the naming itself, which is why the achievement links above go straight to the source.

Doing it yourself

A timed +10 is not a hard key for an established group, and if you are running keys weekly anyway the teleports accumulate on their own. The friction is usually not difficulty — it is the rotation. Pugs gravitate to the same two or three dungeons, so the awkward ones sit unfinished for weeks while the easy ones get timed five times over.

  • Track by dungeon, not by count. Eight timed +10s is not the goal. One timed +10 in each of eight dungeons is.
  • Do the unpopular ones first. Early season is when people will still queue for anything. The pug pool narrows as the season ages.
  • Bring the key. Holding the keystone for the dungeon you actually need is the difference between running it and hoping someone else brings it.
  • A depleted key still counts for gear, not for this. The teleport requires the timer. An untimed +10 gives you nothing here.

Buying the set

Our Full Vault run is eight timed +10s across the eight dungeons — the whole teleport set in one booking, timed-or-free on every key. Self-play by default, so you are in the group for each one and the achievements land on your character as you play.

If you only want the two or three dungeons you cannot get a group for, that works as single keys too. Ask in Discord and we will price just the ones you are missing rather than selling you a set you have half of.

FAQ

How do I unlock dungeon teleports in Midnight Season 2?

Time a Mythic+10 or higher in a dungeon and you earn that dungeon's Keystone Hero achievement, which grants its teleport. The requirement is the same for all eight dungeons — the key has to be completed inside the timer.

Do I need a +10 in every dungeon, or just eight +10s?

Every dungeon individually. Each teleport has its own achievement tied to that specific dungeon, so eight timed +10s in the same dungeon earns exactly one teleport. You need one timed +10 in each of the eight.

Are Season 2 teleports account-wide?

No. Mythic+ teleports are earned and used per character, so the character that times the +10 is the one that gets the teleport.

Do Season 1 teleports still work in Season 2?

Teleports you already earned are permanent and stay on your character. Season 2's eight are separate unlocks tied to the new rotation's dungeons.

CB
About the author
Chilling Boosts Squad · Editorial

Cutting Edge mythic raiders and top 0.1% Mythic+ players running carries since Shadowlands. Every guide is cross-checked against the live booster roster — no AI-spun filler, no copy-paste from competitor blogs.

  • 5+ years Mythic+ push experience
  • Cutting Edge raiders in Midnight Season 2
  • Authored from real run data, not theorycraft
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